Stats & Effects Description

Here are the definitions for the various stats and effects in the game:

  • HP (Hit Points): Represents the changes in HP.

  • MP (Mana Points): Represents the changes in MP.

  • EXP (Experience Points): Represents the changes in EXP.

  • Attack Rating: Increases the hero's chance to hit the enemy in battle. It is compared with the opponent's defense during combat.

  • Min Damage: Represents the minimum amount of melee damage the hero can deal in an attack.

  • Max Damage: Represents the maximum amount of melee damage the hero can deal in an attack.

  • Defense: Increases the chance of avoiding melee damage in battle. It is compared with the opponent's attack rating.

  • Block: Indicates the chance to completely avoid melee damage without relying on defense.

  • Strength: Enhances both the minimum and maximum damage dealt in combat.

  • Dexterity: Boosts the hero's defense, block and attack rating during battle.

  • Vitality: Increases the hero's total life points (HP).

  • Energy: Augments the hero's total mana points (MP).

  • Element Resistances (Lightning, Fire, Cold): These resistances reduce the damage taken from specific elemental attacks.

  • Elemental Damage (Lightning, Fire, Cold): Increases the amount of elemental damage. Works with 20% chance.

  • Melee Damage: Represents the percentage of increasing melee damage.

  • Damage against Various Enemy Types (Human, Undead, Demon, Beast): These stats increase the hero's melee and magic damage against specific enemy types.

  • Defense against Various Enemy Types (Human, Undead, Demon, Beast): Decreases the melee and magic damage received from specific enemy types.

  • Critical Hit: Indicates the chance to deal double melee damage with an attack.

  • Life Stolen per Hit: A percentage of melee damage that's converted into life points, helping the hero recover health during combat.

  • Mana after Kill: Restores mana points after successfully defeating an opponent in battle.

  • Damage Reduction: Reduces all incoming damage by a certain percentage. This reduction is applied after other damage reductions.

  • Magic Find: Increases the chances of obtaining items from battles. It doesn't affect the quality or type of items received.

  • Destroy Items: Decreases the chances of obtaining items from battles. It also doesn't affect the quality or type of items.

  • Reflect Damage (Melee and Magic): A percentage of damage dealt to the hero is returned to the opponent, causing damage to them.

  • Resist to Statuses: Reduces the chances of suffering from various negative status effects such as Stun, Burn, Freeze, Confuse, Curse, Chaos, and Poison.

  • Stun: Chance to stun an opponent, causing them to skip their turn.

  • Burn: Inflict burning on an opponent, causing them to lose half of their defense.

  • Freeze: Chance to freeze an opponent, leading to a 50% reduction in their melee damage.

  • Confuse: Chance to confuse an opponent, causing a 50% reduction in their attack rating.

  • Curse: Chance to curse an opponent, resulting in a 50% reduction in their elemental resistances.

  • Poison: Inflicts poison on an opponent, causing them to lose 10% of their current life points.

  • Chaos: Chance to induce chaos. Affects the opponent with significant damage. However, there is also a 5% probability that the chaos effect will backfire on the owner, resulting in a 50% reduction in their own HP.

  • Enemy Target: Items may also impact the enemy, with effects that can be either beneficial or detrimental. These effects on the enemy are indicated by an icon displayed next to their stats.

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