Sacra Whitepaper
  • 🔥Welcome to Sacra
    • Disclaimer
    • Sacra UI Privacy Policy
    • Sacra UI Terms of Service
  • Executive Summary
  • Opportunity
    • Problem Statement
    • Market Overview
  • 🤝Ambassador Program
  • ⚔️Game Overview
    • 🗡️Heroes Overview
      • Create Hero
      • Hero Stats
      • Hero Level Up
      • Hero Status Icons
      • Reinforcement
    • 🎒Inventory
      • Items Overview
        • Items Categories
        • Items Attributes
        • Stats & Effects Description
        • Slot Structure
      • Repairing
      • Augmentation
    • 🎮Gameplay
      • 🌑Lore
      • Map
        • Adventure Searching & Creating
        • 💸Treasury
      • Starting the Adventure
        • Battle
        • Quests
        • Shrines
        • Adventure Results
    • 💱Marketplace
    • Other Features
  • 💰Tokenomics
    • General
    • $MYRD
      • Emission & Distribution
    • $SACRA
      • Emission & Distribution
      • Utility
      • Burning & Funds Posting
  • Technology
    • Blockchain Technology
    • Web Application
    • Web3Auth
  • 📈Roadmap
  • 🏰Team
  • 🔗Official Links
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  1. Game Overview
  2. Inventory
  3. Items Overview

Items Categories

PreviousItems OverviewNextItems Attributes

Last updated 1 year ago

  • Armor:

    • Head: These are items worn on the hero's head.

    • Body: This category includes armor and protective gear.

    • Gloves

    • Belt

    • Boots

  • Amulet

  • Ring: Up to two rings can be equipped.

  • Off-hand Weapon

  • One-hand Weapon

  • Two-hand Weapon Heroes have the option to wield either an off-hand and one-hand weapon or a two-hand weapon.

  • Consumables: These items can restore or enhance various aspects of a hero's performance. You can use them at any time outside of combat, with no limitations. In battle, quest or shrine, they can also be used, but just once per encounter. If you use a consumable outside of battle (for instance, before entering the adventure, during quests, or at a shrine), its effect will be retained until you encounter a battle. However, once the battle is completed, all consumables will no longer have any effect on the hero. It's advisable to utilize consumables strategically, possibly before entering an adventure if necessary. For added convenience, a quick-access button for consumable items is available on the screen, allowing players to use them directly during battle without leaving the adventure.

  • Skills: Skills are items that heroes can employ dynamically during combat. They require a specific amount of mana for each turn, so their use must be considered thoughtfully.

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