Emission & Distribution
The project has a deflationary token model.
$SACRA Emission
Emission is unlimited and occurs, when the user completes any adventure.
The game uses a special formula to decide how many $SACRA tokens are minted after an adventure. The formula considers the level of the adventure and the hero's level. If the hero is in a more difficult level than their current level, they mint more tokens. However, if a hero plays in a level that's too easy for them, they mint fewer tokens. This encourages players to take on challenges suitable for their level.
Also, $SACRA emission in the adventures depends on $SACRA total supply: the more $SACRA were minted - the less rewards.
NFT Emission
For NFT emission there works the same rules as for the token, but with some adjustments. Items NFTs can be minted only by passing the adventure. And hero NFTs can be minted only by purchasing (generating) it for a certain amount of tokens.
$SACRA Distribution
On the launch of Sacra: Falling of Myrd across each blockchain, a sum of 1 000 000 $SACRA will be allocated to the Initial Liquidity Pool. Concurrently, the launch will feature an airdrop consisting of heroes, valued at ~ 1 000 000 $SACRA, equivalent to around 100,000 heroes.
Circulating Supply
The emission of $SACRA is designed to be boundless, however the emission has an โanchorโ to 1M $SACRA (+heroes) - if the emission goes higher, mint rewards will be much lower and vice-versa. The emission & burning are always in balance. See the burning mechanics in the Burning & Funds Posting section.
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