Hero Stats
Last updated
Last updated
Each hero comes with a set of core attributes that define their capabilities within the game:
Level: A hero's level is determined by the amount of experience points (EXP) they accumulate. Players can increase their level, allowing them to enhance individual attributes like Strength, Dexterity, Vitality, and Energy. Higher-level heroes are more challenging to hit in battles. Further details about leveling up will be covered in the Level Up section.
Title: Heroes are bestowed with a title that corresponds to their karma. Karma, a hidden parameter, is influenced by the hero's actions in various quests and impacts the outcomes of many adventures. The hero's title can be one of the following:
High Cockalorum
Bloodclaat
Minger
Prick
Twat
Git
Smellfungus
Wanker
Knobhead
Arse
Bum
Serf
Beggar
Plodder
Nobleman
Elite
Master
Lord
Idol
Legend
Divine
EXP (Experience): Experience points are earned by defeating enemies and are essential for leveling up a hero. EXP has specific threshold values, and reaching these thresholds triggers a level increase. If a player chooses not to level up, EXP continues to accumulate. The amount of experience gained in battle depends on the level difference between the player and the enemy. Fighting enemies significantly lower in level (over 10 levels) yields 0 experience points.
HP (Hit Points): HP represents the hero's standard of living. HP does not regenerate over time. When an opponent's HP drops to zero, their opponent wins the battle. HP can be restored by drinking the corresponding consumable, exploring health shrines, getting buffs in quests, and leveling up.
MP (Magical Points): MP is the magical energy required to activate skills during battles and does not regenerate with time. MP can be restored by drinking the corresponding consumable, exploring shrines, getting buffs in quests, and leveling up.
Strength: This stat affects Maximum and Minimum Damage dealt by the hero.
Dexterity: Dexterity influences the hero's Attack, Block Rating and Defense.
Vitality: Vitality increases the hero's HP for each unit of vitality.
Energy: Energy contributes to the hero's MP for each unit of energy.
Lifechances: Lifechances determine the hero's ability to avoid permanent death. When the life chance counter reaches zero, the hero will experience permanent death. Note, that by default, a hero has a total of 5 life chances. When only 1 life chance remains, it signifies that the hero is on the brink of permanent death in the event of the next failure. Life chances can be restored by being lucky and receiving them as rewards in quests or shrines. There are no other ways to restore them.
These attributes are influenced by both the hero's inherent characteristics and the actions taken by the user during their journey. Additionally, other stats can be obtained through in-game items, they will be detailed in the Inventory section.